Campaign

The campaign is a series of single-player missions that together tell the story of the game.

There are 55 missions in total, usually occurring in sets of three per location. At the beginning of each chapter, the player is given a view of the map of Markov Geist, which then zooms in to the contested area. In this view, the player can read the continually updating news reel for in-game events, click on the portraits of available characters for a brief, one-sided discussion with them, read informational dossiers unlocked by progress through the campaign, or start the current operation.

List of missions

 * 1) Incursion
 * 2) Massacre
 * 3) Extraction
 * 4) Incursion
 * 5) The Hack
 * 6) Assassination
 * 7) Incursion
 * 8) Clearance
 * 9) Broadcast
 * 10) Defend the Barracks
 * 11) Attack the Chapel
 * 12) Shape Projector Takedown
 * 13) Defend the Habitat
 * 14) Push Back
 * 15) Shape Purge
 * 16) Defend the Base
 * 17) Counter
 * 18) The Meeting
 * 19) The Lobby
 * 20) Second Floor
 * 21) The Corridor
 * 22) Break the Compound
 * 23) Security Takedown
 * 24) The Negotiation
 * 25) Gain Access
 * 26) Data Harvest
 * 27) Set up the Bomb
 * 28) First Encounter
 * 29) Steal the Plans
 * 30) Facility Takedown
 * 31) Blue Sunlight Raid
 * 32) Hostage Situation
 * 33) Emmanuel's Doubt
 * 34) Connection
 * 35) Stop the Charge
 * 36) The Shape Portal
 * 37) The Library
 * 38) Disrupt the Shape
 * 39) Fighting in the Square
 * 40) Hacking In
 * 41) Break the Vault
 * 42) Cashing In
 * 43) Clemens Square
 * 44) Rapid Takedown
 * 45) Protection
 * 46) Save Belacqua
 * 47) Reaching
 * 48) The Escape
 * 49) Incursion
 * 50) Courtyard
 * 51) Access Control
 * 52) The Corridor
 * 53) Ouroboros
 * 54) The Reversal